I am an indie game developer working on my first game using Dark Places engine. I use Blender as our art tool for modeling/animation. Yesterday I finished few animation sequences for player's model and I decided to see how it is going to look like in-game. I had Dragonlord's SMD exporter (v0.3) on hands and I tried it out. Results came out totally messed up and far as weighting goes

I used fragMOTION to load and test smd files and when I loaded static mesh, I could see that skeleton is offset from the mesh. When I merged animation to than scene, I could see that animation played properly, but mesh was messed up.
Dragonlord, please help us out, fix your exporter.
Here is SVN build of Blender I use (due to extended set of constraints):
http://www.graphicall.org/builds/builds ... how&id=561
And here is my .blend file along with Doom3 MD5 exporting script and exported results (I didn't write that script, but it might be useful):
http://www.kot-in-action.com/files/blademaster.zip
EDIT: It would be wonderful if we could have multiple meshes exported at once (we have to have different meshes with single armature).
We appreciate your time, thank you!
And we will credit you in our game!