took me a long time before i got back to this one. one reason had been blender 2.41, with a lot of good stuff but also a couple of neck-breakers for script makers
. also the game engine took a lot of time. but at the end all gets well so i got back to this guy.
what i did now is mainly rigging. i recreated the entire armature ( with a lot of bones ) to match him in the reference pose. i had to do this as the old armature is meant for Odjin ( image inside )
which has a different reference pose. during this process i also altered some bones, stripped a couple of them ( at the neck, tail and feet where he can not move anymore that well with the armor and additional bones are unnecessary ) and cheated a bit ( like elongating the legs slightly ). after that i have now nearly all rigged except the wings.
furthermore i worked a bit on the mesh correcting problems that occured during the test pose. mainly the lower arms are reworked. i removed the wrist blades as what he will be holding later makes up for it more than enough
. the wrist blades are though not gone. i'll give them to the other ( similar ) character sporting a similar armor ( hence instead of using them yourself you have to face them,
). with now nearly all rigged i made a pose to make him look better. as you can see, he's supposed to hold something very mean... it's up to you to figure out what that could be
- remodelling legs and tail
- rigging wings
(?) remodelling shoulder protectors
you better not piss him off or you're in for a very painfull time