Quite some time since the last update but this had been mostly due to the usual real life besides doing work on the game engine side. While implementing new stuff some cleanup is taking place too since one of the new year resolutions is to get this game engine out of the door this year.
One of the new things is the Distort Image Effect. This is a new post processing filter in the Drag[en]gine providing very easy to handle distortion effects. As the base an image is used where the red channel indicates the distortion in the X direction and the green channel the distortion in the Y direction. Using a multiplier parameter the strength of the effect can be altered. The good thing is that this way you can use normal maps straight away since their red and green channel contain already the data in the right format. It's lighting fast and easy as hell to produce good effects this way. Used normal map scaled down in the corner.
Also implemented now is the decal system. The chosen definition allows the game developer to use decals in an easy and natural way. Realizing simple damage decals or terrain decals is as easy as producing Doom3-esque screens. The new security keypad demonstrates this decal system well.
Announcements from the Admins.
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