Language of choice

All sorts of discussions about the Drag[en]gine Game-Engine
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Language of choice

Post by migB » Wed Sep 05, 2007 8:37 am

One of the listed features for DE is Language of choice.
How does it work?
Is it possible to code modules with language of choise, or is it only the game that can be coded that way?
I have worked with Python a lot (well, a lot imo), and very little with other languages, so I would like to know how much I can use that knowledge, regarding Drag[en]gine.

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Post by Dragonlord » Wed Sep 05, 2007 2:37 pm

The game itself can be coded in any language using the matching Scripting Module. All other modules in the engine are written in C++ for speed reason. If you though can produce a valid library file loadable in C++ though with your compiler or language of choice then this should work too. If this is possible with Python though I don't know. It's no problem to attach Python to C++ code though since you can write python classes in C++ and drive them with your scripts ( example Python binding in Blender ).
Oh to be a dragon, of silkworm size or immense...

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