Search found 446 matches
- Sun Sep 02, 2007 8:30 pm
- Forum: Announcements
- Topic: Feature Post Volume 1
- Replies: 6
- Views: 19823
Characters are different. Sam is the technical guy which is why he's up with a computer pad having a couple of tricks. Georgo is more the conventional guy. He's doing his work the good old way without much technical gadgets. What goes for the inventory this had been my idea in the first place. After...
- Sun Sep 02, 2007 2:53 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52300
- Sun Sep 02, 2007 12:49 am
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52300
There are better ways to do this. One way is to use the Orbit Camera. Use two views. In one view you work and move the objects. Place the 3D cursors Where the Orbit Center should be. Then place the mouse in the other window and hit 'C'. The camera is now orbiting about this location. Use the middle ...
- Sat Sep 01, 2007 8:04 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52300
- Sat Sep 01, 2007 5:01 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52300
- Sat Sep 01, 2007 3:34 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52300
There is not really a limit on this one. In the end the Graphic Module decides the detail level ( either auto-reduces if required or increases polycount using the normal/height map as displacement map ). Hence use as many vertices as you require to make the shape look good. You can use a high-polygo...
- Sat Sep 01, 2007 3:28 pm
- Forum: EPS: Contributors Office
- Topic: Odjin Nano-Tech Battle Armor
- Replies: 27
- Views: 38449
- Fri Aug 31, 2007 9:16 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52300
It's not required to be identical to this one. The image is supposed to give you an impression. The construction wagon is only required to be on wheels ( hence elevated ), has one door and a window or two and has a round top-side so the water goes down easily. The entrance has to be at the long side...
- Fri Aug 31, 2007 3:18 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52300
I'm using my own file formats: .model. You can export to this format using a python script for Blender. I usually though prefer it as a .blend file. This way I can apply small changes if I modify my scripts. But this is not required at all costs since you have Blender on your own.
- Fri Aug 31, 2007 3:14 pm
- Forum: EPS: Artwork, Models and more
- Topic: Dragon First-Person-View (Fallback Version) (vote)
- Replies: 12
- Views: 45387
That's correct. In the end though the most important is that the player has the advantages and a good game play. Blue might be different but ur eyes are to blue is in contrary to green much more insensitive which means that using night vision you would see not much more than without it. But the idea...
- Fri Aug 31, 2007 1:15 am
- Forum: EPS: Contributors Office
- Topic: Skin: Desk Lamp
- Replies: 4
- Views: 10517
- Fri Aug 31, 2007 1:14 am
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52300
- Fri Aug 31, 2007 1:13 am
- Forum: EPS: Artwork, Models and more
- Topic: Dragon First-Person-View (Fallback Version) (vote)
- Replies: 12
- Views: 45387
Fish lens eye is a problem. I tried it out with the two-camera approach and this already "special" for the player to work with. Fish lens also is very tricky to do with hardware since it's not a linear transformation like conventional planar projection. It can though be kept as a sort of "tester" fo...
- Fri Aug 31, 2007 1:10 am
- Forum: Epsylon Pub
- Topic: A Whale WIP (show off)
- Replies: 5
- Views: 12238
- Fri Aug 31, 2007 1:08 am
- Forum: Introductions
- Topic: Siath
- Replies: 2
- Views: 6734