Search found 446 matches
- Thu Jan 03, 2008 1:03 am
- Forum: Announcements
- Topic: Interaction Update and new people
- Replies: 0
- Views: 30228
Interaction Update and new people
Quite some time since the last update but this had been mostly due to the usual real life besides doing work on the game engine side. While implementing new stuff some cleanup is taking place too since one of the new year resolutions is to get this game engine out of the door this year. One of the n...
- Thu Dec 20, 2007 4:34 am
- Forum: Introductions
- Topic: Hello, I am new here and I have a big question to Dragonlord
- Replies: 5
- Views: 28385
Can I use IK and constraints? I have to check out the script if my engine code dribbled over. With the code I use in my engine export scripts all sorts of constraints are supported but I'm not sure about the SMD exporter one. I'll look into it. Can I use custom shape bones? No problem, that's just ...
- Wed Dec 19, 2007 7:18 pm
- Forum: Introductions
- Topic: Hello, I am new here and I have a big question to Dragonlord
- Replies: 5
- Views: 28385
I took a look at your .blend file. First thing I noticed two major problems. 1) Your Mesh and Armature are not located at the same place. The script requires that both objects have the same position or else you try to compare pears with apples. 2) Your Armature does have a rotation. The script requi...
- Sun Dec 16, 2007 3:52 pm
- Forum: EPS: Contributors Office
- Topic: Texture: Office Ceiling
- Replies: 8
- Views: 37766
- Sat Dec 15, 2007 12:09 am
- Forum: EPS: Contributors Office
- Topic: Texture: Office Ceiling
- Replies: 8
- Views: 37766
I'm mostly interested in world textures but can also do some skinning; as i've already mentioned i'm modeling now and then when i need props for a map. It's mostly rather simple stuff though since my experience in modeling is limited and skinning takes alot more work, especially since i don't have ...
- Fri Dec 14, 2007 6:20 pm
- Forum: EPS: Contributors Office
- Topic: Texture: Office Ceiling
- Replies: 8
- Views: 37766
I've sent you an archive with both textures in .tga format including specular and normal map. Not sure about the specular maps, could probably need some tweaking; in Source that's no problem since you can define some parameters to do that in the material file - that said, i have no idea what format...
- Fri Dec 14, 2007 2:54 pm
- Forum: EPS: Contributors Office
- Topic: Texture: Office Ceiling
- Replies: 8
- Views: 37766
Hi there scratch. Yeah the topics are indeed dormant mostly because nobody is left to tackle those things. All except the hard core members got hit by real-life so this all got stuck. Nevertheless the topics are still valid with some slight alterations though. The textures look good. Requires now on...
- Sat Dec 08, 2007 6:36 pm
- Forum: Announcements
- Topic: Bunch of updates for you
- Replies: 0
- Views: 29265
Bunch of updates for you
This update batch splits up in three in fact. The first batch are updates to the engine. There are too many to list them all so better take a look at the Drag[en]gine Status Report giving a more detailed status report of where the engine is standing. The next step is improving the shadow casting and...
- Sun Sep 23, 2007 9:02 pm
- Forum: Announcements
- Topic: DE Normal Map Generator 1.4 Release
- Replies: 20
- Views: 46842
- Sun Sep 23, 2007 2:38 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52302
- Sun Sep 23, 2007 2:37 pm
- Forum: Announcements
- Topic: DE Normal Map Generator 1.4 Release
- Replies: 20
- Views: 46842
I checked out your file. What you got has been degenerated tangents error. I then checked out the UV-Layout in DENormGen and there had been none. I then checked your .blend and noticed that you put the UV-Unwrap of your pumpkin outside the 0-1 range ( the grid on the texture ). DENormGen requires al...
- Thu Sep 20, 2007 1:42 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52302
- Tue Sep 18, 2007 2:18 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52302
- Fri Sep 14, 2007 2:52 pm
- Forum: EPS: Contributors Office
- Topic: Model: Construction Wagon
- Replies: 41
- Views: 52302
- Thu Sep 13, 2007 6:14 pm
- Forum: Announcements
- Topic: Audio System introduced
- Replies: 0
- Views: 28155
Audio System introduced
The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get an idea what is heading towards you: Audio Module Type : Provides the audio processing in the game engine. Sound Module Type : Supports loading mon...