Search found 446 matches
- Mon Dec 04, 2017 7:39 pm
- Forum: Announcements
- Topic: DELGA and the Game-Def Editor
- Replies: 0
- Views: 11699
DELGA and the Game-Def Editor
Even Dragons wrap up Gifts from time to time. And this one has some special content. A news article about Generating Environment Rooms , doing game development using the new Game Definition Editor and a show-case of the DELGA Files . (for more see news post below) IndieDB News Post: DELGA and the Ga...
- Mon Jul 31, 2017 3:28 pm
- Forum: Announcements
- Topic: Bend-y and Weasel-y Dragons
- Replies: 0
- Views: 9027
Bend-y and Weasel-y Dragons
Sean demonstrates how bend-y and weasel-y dragons really are. If you can't get some place don't forget about your partner. The current setup for Sean used an Elongated Box setup. This setup worked but had been tricky to use for players to get around tight spaces. I've experimented with a couple of d...
- Tue Jul 25, 2017 1:16 pm
- Forum: Announcements
- Topic: Meet the Player-Base
- Replies: 0
- Views: 8241
Meet the Player-Base
Now a little something in between. Introducing Work-In-Progress on the first Player-Base. That's a game developer term for a place the player is going back to regularly. Typically this contains stuff like save spots, shops or whatever. Here the Player-Base provides the player with a laptop to review...
- Sat Dec 15, 2012 5:04 pm
- Forum: Announcements
- Topic: Long time no see, Mister
- Replies: 1
- Views: 28624
Long time no see, Mister
A very long time passed since the last news. One reason had been me moving to a new place which took longer than expect. Then there had been lots of work too correlated to show by its own. And finaly but not least there had been some nasty incidents at ModDB where somebody with site moderator power ...
- Sun Jun 12, 2011 8:08 pm
- Forum: Announcements
- Topic: Interaction News Post
- Replies: 0
- Views: 34365
Interaction News Post
Quite some time since the last news post. This has been mainly due to story writing work. More than 3 weeks went down the drain to building up a document to hold the important corner stones of the story. If this would be a boring FPS or an MP game then story would be a no-brainer. Since this is thou...
- Fri May 29, 2009 3:21 pm
- Forum: Epsylon Pub
- Topic: .smd exporter blender 2.48
- Replies: 8
- Views: 38735
Re: .smd exporter blender 2.48
This is strange. It's utf8 over here and nobody had a problem yet with that encoding. Are you using an official stable Python release?
- Wed May 27, 2009 6:03 pm
- Forum: Epsylon Pub
- Topic: .smd exporter blender 2.48
- Replies: 8
- Views: 38735
Re: .smd exporter blender 2.48
Yeah, that's a known problem and happens with the new Python Interpreter. They changed the rules for text encoding which causes this problem. This mess happens just because of my family name. Python hates it :P . Can be fixed by adding the following line as the second line in the script ( right unde...
- Tue Jan 06, 2009 10:32 pm
- Forum: Announcements
- Topic: Captain! We've got (loco)motion!
- Replies: 0
- Views: 31883
Captain! We've got (loco)motion!
A long time passed since the last update on this profile as all the updates went into the Drag[en]gine profile where they are situated more logically. Now it's time to show what also happens on this project for a change. Improved locomotion system In the last News post of the Drag[en]gine ( which yo...
- Sat Oct 18, 2008 6:46 pm
- Forum: Epsylon Pub
- Topic: .smd exporter blender 2.48
- Replies: 8
- Views: 38735
Re: .smd exporter blender 2.48
Try re-downloading the file. This looks more like a problem outside the reach of blender or python. Should the problem prevail can you post your blender version, python version and system?
- Fri Oct 17, 2008 5:46 pm
- Forum: Epsylon Pub
- Topic: .smd exporter blender 2.48
- Replies: 8
- Views: 38735
Re: .smd exporter blender 2.48
Do not run the script directly. It's mean to be run from the "export" menu. If you run it otherwise it has no clue what you want it to do so it bails out. Maybe I should change that error message once upon time 

- Wed Aug 06, 2008 2:58 pm
- Forum: Introductions
- Topic: Hello, I am new here and I have a big question to Dragonlord
- Replies: 5
- Views: 27907
Re: Hello, I am new here and I have a big question to Dragonlord
Welcome to the forum badzy.
- Mon May 05, 2008 1:07 am
- Forum: Epsylon Pub
- Topic: mod_1337
- Replies: 5
- Views: 13564
Re: mod_1337
Use a longer name... it might help to become 1337 

- Mon May 05, 2008 1:06 am
- Forum: Introductions
- Topic: soooo hiiiii ^^
- Replies: 1
- Views: 7179
Re: soooo hiiiii ^^
Welcome aboard. I'm going to move you straight to the right group. Have fun.
- Mon Apr 28, 2008 9:45 pm
- Forum: Announcements
- Topic: Time for some news
- Replies: 0
- Views: 32631
Time for some news
A lot of time went by without news so it's time to give out some informations. Again quite some time since the last update. Like always this is mostly due to the fact that we push the work on the game engine before giving some hands on the game itself since we have the goal to get this puppy out of ...
- Wed Jan 16, 2008 12:14 am
- Forum: Announcements
- Topic: Upgrade to phpBB3
- Replies: 0
- Views: 32585
Upgrade to phpBB3
Like many places this forum here took also the leap forward to the new phpBB3 version. The transition has worked without a problem so far but there might be small things broken. If you find something that is off just send a PM or make a topic in the suggestions forum. One thing is about the style. O...