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Progress of the Project

Small explenation. Each part contains the current stage (Planing, Development, Internal Alpha, Public Alpha, Public Beta, Released), the progress in this stage and some additional comments.

Drag[en]gine : Game Engine

Engine Layer Development
more modules
GUI Script Package Development
creating lists and combo boxes
Scenary Script Package Development
advanced scripts
Graphic OpenGL Development
optimizations of render process
Graphic DirectX Posponed
Input X Development
fixing issues with mouse-input/key-input
Input Win32 Posponed
fixing issues with mouse-input
Physics Ode Development
halted for the time beeing
Physics Bullet Development
first working implementation

Development Tools

Map-Editor Development
work on edit tools
Normal Map Generator Alpha
improvements
Blender3D Scripts Alpha

Epsylon

Models Development
furniture, props
Maps Development
first map
Graphics Planing
HUD designs, computer designs
Music, SFX Planing
coming soon
Scripts, Game-Logic Development
gameplay mechanics

DragonScript : Programming Language

Interpreter VM Internal Alpha
DS Scripts Development
collections, ds-unit
DS Compiler Posponed